Showing posts with label Composition. Show all posts
Showing posts with label Composition. Show all posts

Monday, July 20, 2026

Stop Mindless Copying: The 4-Step Method


 I previously gave some book recommendations. https://www.justcreate.net/2016/11/a-word-about-books.html

The books by George Bridgman, Burne Hogarth, and Andrew Loomis are the absolute gold standard for anatomy, and having these as your go-to sets up a firm foundation. If you are serious about building your technical skills, here are some equally highly-regarded, industry-standard books for the other core disciplines to round out my recommendation list.

Color Theory and Light

  • Color and Light: A Guide for the Realist Painter by James Gurney. This is universally considered the modern bible to understand light and color. Gurney breaks down and analyzes complex optical phenomena (like subsurface scattering, atmospheric perspective, and reflected light) into highly accessible, practical lessons. It’s essential for anyone working in color, whether traditional or digital.

  • Interaction of Color by Josef Albers. For a more academic, foundational dive into how colors affect one another, this is a classic. It’s less about painting techniques and more about training the eye to understand color relativity, making it a great recommendation for students who want to deeply understand color theory.

Perspective

  • How to Draw: Drawing and Sketching Objects and Environments from Your Imagination by Scott Robertson and Thomas Bertling. This is the definitive text for technical perspective. It is dense and challenging, making it perfect for students who really want to master spatial construction, grids, and rendering objects accurately in 3D space.

  • Framed Perspective (Vol. 1 & Vol. 2) by Marcos Mateu-Mestre. If you are leaning more toward dynamic illustration, storyboarding, or sequential art, these books are incredible. They focus on how to use perspective to create dramatic, compelling shots and place characters convincingly within environments.

  • Perspective Made Easy by Ernest R. Norling. For absolute beginners who might be intimidated by Robertson’s technical depth, this is the best starting point. It simplifies the core concepts of horizon lines and vanishing points without becoming overwhelming.

Composition and Visual Storytelling

  • Framed Ink: Drawing and Composition for Visual Storytellers by Marcos Mateu-Mestre. This is a masterclass in composition, focusing heavily on how to use light, shadow, and framing to direct the viewer’s eye and evoke emotion. It’s particularly useful for anyone interested in comic art, illustration, or visual development, showing how to compose shots with real impact and energy.

  • Picture This: How Pictures Work by Molly Bang. This is a deceptively simple book that uses cut-out shapes to explain the emotional psychology behind composition. It’s a brilliant resource to recommend for understanding why certain compositions feel balanced, tense, or calm on a fundamental, abstract level.

A Modern Addition for Anatomy

  • Figure Drawing: Design and Invention by Michael Hampton. Since I’ve already recommended the classics, this is a fantastic modern supplement to keep in your back pocket. It bridges the gap between Loomis’s constructive approach and Bridgman’s focus on interlocking masses. It’s for teaching students how to simplify the figure into dynamic, easily understandable volumes.

These should give you a well-rounded curriculum.

I’ve spent my adult life illustrating; the mechanics have become pure muscle memory. Translating my teenage instinct into an organized framework is exactly the pivot from student to educator. What seemed like "just copying" to my teenage brain was actually a highly effective, intuitive form of reverse-engineering.

For beginners, unstructured copying often leads to mindless tracing where they capture the final lines but miss the underlying forms. When someone asks how to get the most out of these dense books, they are really asking for a repeatable learning framework.

Here is a structured, step-by-step method, often called the “Iterative Study” or "Read-Recall-Apply” method.

The Art Book Study Framework

1. Read for the 'Why', Not Just the 'How':Keep the pencil down at first.

Read a single chapter or section without drawing anything. If you are looking at Loomis’s head construction, you need to understand the logic of the cranium sphere and the jaw plane before you try to replicate the lines.

2. The Analytical Copy (Master Study): Copying to understand, not to produce a pretty picture.

Now you pick up the pencil and copy the drawings directly from the book. The goal isn’t a perfect replica, but to recreate the artist’s process. If Bridgman is showing interlocking wedges for the torso, the student should be actively thinking about those 3D volumes as you draw them, rather than just copying 2D outlines.

3. The Memory Test: This is where actual learning happens.

This is the most key step beginners miss: close the book. Then try to draw the exact same concept or diagram from memory. You will inevitably get stuck or make a mistake. Then open the book, compare your memory-drawing to the original, and use a red pen (or a different digital color) to correct your structural mistakes.

4. Application to Original Work: Proving the concept is internalized.

Finally, you need to take the principle you just learned and apply it to a completely original drawing without looking at the reference. If you just learned Hogarth’s foreshortened arms, you should try drawing a character of your own design throwing a punch toward the camera.

A key piece of advice: Art books are reference manuals, not novels. You don’t read them front-to-back once and graduate. You study a specific mechanism (like the mechanics of the knee), practice it until it sticks, and then put the book back on the shelf until you hit your next plateau.


I get a piece of the action if you buy a book from my links.


Just create.™


Monday, May 6, 2013

Gentleman Color Theory


Color Theory

Knowing color theory is important to give direction and focus to your compositions. There are three elements you must know to create color harmony. If there is no harmony, then one or more of these is out of whack.
  • Hue - The name of the color. (Red, Yellow Blue, etc.)
  • Value - The light or darkness of a color. (Dark Red, LIght Red, etc)
  • Intensity - Level of brightness or darkness of a color. The amount of light reflected or transmitted

Color

Red, yellow and blue are the  primary colors for ink/pigment and red, green and blue are the primary colors for light. A primary color cannot be made from any other color.

Secondary colors are made form a combination of two primary colors.

Tertiary colors are made from a combination of three colors being primary or secondary

Color Descriptions
Saturation - The level of white, black or gray, ranging from neutral to brilliant.

Warm colors comes forward and cool colors recede.
Warm -Yellows, oranges, and reds.
Cool - Greens, blues, and violets.

Tint – Base color plus white.
Tone – Base color plus grey.
Shade – Base color plus black.

These are the basics you need to know to start making sense of color and to begin a  more thorough study of color theory.

That completes our brief look at composition and color theory.

Now, I also took a detour when I began discussing visual vocabulary, so I will get back to that.

BONUS LINKS for detailed information on Color Theory!

Basic Color Theory

Basic color schemes - Introduction to Color Theory

How to Master Color Theory

The fundamentals of understanding color theory

to be continued…

read next - Visual Vocabulary of Graphic Novels and Comic Books
previous - Dark and Light

Keep reading and follow me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.

Remember… Just Create!

If you are interested in further expanding your knowledge, then I recommend these books.

You can support this blog when you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

Copyright 2016 H. Simpson

Saturday, May 4, 2013

Dark and Light


Use the previous exercises and widen the lines. Another opportunity for brush practice. Draw the wider lines in one stroke. There should be no line that stands out.  Whether there are few or many lines they must all contribute to the whole harmony.

to be continued…

read next - Gentleman Color Theory
previous - Practice, Practice, Practice

Keep reading and follow me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.

Remember… Just Create!

If you are interested in further expanding your knowledge, then I recommend these books.

You can support this blog when you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

Copyright 2016 H. Simpson

Friday, May 3, 2013

Practice, Practice, Practice

Practice makes perfect.

Work with the 5 principles of Opposition, Transition, Subordination, Repetition and Symmetry as  long as you need to in order to understand them. Become aware of how they appear around you in nature and architecture. Practice all kinds of line arrangements. Don't just look at them, really SEE them.

SQUARES and CIRCLES

Create an enclosed shape and break it up into harmonious groups of smaller areas with lines. Squares and circles work best because of their unchangeable boundaries and allow you to focus on the interior lines. This is a good time to practice your brush work and draw lines of  equal weight.

Make some pencil roughs first and select the most harmonious and then ink them without a ruler.

The purpose is to create harmony.

RECTANGLES

Squares and circles only allowed you variations of the interior lines. Rectangles  now add many variations to the exterior lines.

Next… Dark and Light

to be continued…

read next - Dark and Light
previous - Composition is NOT...

Keep reading and follow me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.

Remember… Just Create!

If you are interested in further expanding your knowledge, then I recommend these books.

You can support this blog when you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

Copyright 2016 H. Simpson

Thursday, May 2, 2013

Composition is NOT...


What composition is NOT!

Composition is not about using the Rule of Thirds or the Golden Ratio. There is no rule or formula that will help you to create a great of even good composition. 

Rule of Thirds

Golden Ratio


You can't draw 9 squares of whatever and place objects on it and think you are going to have a good composition.

You must develop your eye to be sensitive to relationships and let that guide the procedure and form of the composition. Find examples in nature of Opposition, Transition, Subordination, Repetition and Symmetry. Draw them using line.

Copying nature will not help you to create a great of even good composition. 

Wow, I'm just full of good news, huh? So what is this all about then? It's about becoming sensitive to and developing an appreciation for harmony and spacing relations. Appreciation for the beauty and fineness of relations are something you must own. You can't get this academically and then execute what you've learned. It must become a part of you. The mystery of spacing is revealed to the sensitive eye and the appreciative mind.

Well, now that I've dropped that bomb on you, what's next?

Next… Practice.

to be continued…

What Is Composition, and Why Is It So Important in Drawing?

The Design Elements of Composing a Drawing

12 pro tips to improve your artistic composition

read next - Practice, Practice, Practice
previous - Crush the Composition

Keep reading and follow me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.Keep reading and +1 this blog. Share with your friends. Please comment.

Remember… Just Create!

Copyright 2016 H. Simpson

If you are interested in further expanding your knowledge, then I recommend these books.

When you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

Wednesday, May 1, 2013

Crush the Composition

Composition Déjà vu

I started composition and interrupted myself with perspective. So I'm going to do this again, which is good because I want to present it differently. So let's begin.

Composition is ultimately putting together lines, masses and colors to create harmony.

Line design and drawings are created with your tool of choice. Not much can be done until lines are arranged in a space.
Masses are created with light and dark spaces.
Color, in this case, is about the quality of the light.

The following 5 principles are the methods of creating harmony and all are dependent on the principles of proportion and good spacing. Spacing is the foundation of composition.

1. Opposition. Two lines meet to form a simple and extreme harmony.


2. Transition. Only a third line needs to be added to two lines which softens the opposition and an effect of unity is created. Radiating lines produce transition also.


3. Subordination. A complete grouping is formed with secondary objects attached to or related to a single dominating object.

Principal and subordinate are made in three ways:

a. Group around an axis, e.g. as leaf relates to stem or branches to tree trunk.

b. Radiating as in flowers and vault ribs.

c. By size, as in a group of mountain peaks ands tree clusters.


4. Repetition. Create objects again and again in a rhythmic order with equal or unequal intervals.


5. Symmetry. Place two equal lines or objects in exact balance.


Once again, there is much more to be studied on this subject and this is only an introduction.

to be continued…

read next - Composition is NOT...
previous - Gangnam Picture Plane

Keep reading and follow me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.

Remember… Just Create!

If you are interested in further expanding your knowledge, then I recommend these books.

You can support this blog when you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

What Is Composition, and Why Is It So Important in Drawing?

The Design Elements of Composing a Drawing

12 pro tips to improve your artistic composition

copyright 2016 H. Simpson

Monday, December 17, 2012

Crush the Composition in Comic Books and Graphic Novels


Composition is ultimately putting together lines, masses and colors to create harmony.

These are the methods of creating harmony and all are dependent on the principles of proportion and good spacing.

1. Opposition. Two lines meet to form a simple and extreme harmony.

2. Transition. Only a third line needs to be added to two lines which softens the opposition and an effect of unity is created. Radiating lines produce transition also.

3. Subordination. A complete grouping is formed with secondary objects attached to or related to a single dominating object.

Principal and subordinate are made in three ways:

a. Group around an axis, e.g. as leaf relates to stem or branches to tree trunk.

b. Radiating as in flowers and vault ribs.

c. By size, as in a group of mountain peaks ands tree clusters.

4. Repetition. Create objects again and again in a rhythmic order. with equal or unequal intervals.

5. Symmetry. Place two equal lines or objects in exact balance.



Once again there is much more to be studied on this subject and this is only an introduction.

Next… more on Composition.

to be continued…

read next - It's all about perspective.
previous - Are Afraid of The Dark?

Keep reading and follow me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.

Remember… Just Create!

Copyright 2016 H. Simpson

If you are interested in further expanding your knowledge, then I recommend these books.

When you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

Monday, April 23, 2012

The Secret to Putting Together a Winning Portfolio

Walking portfolio

How to Become a Comic Strip, Comic Book and Graphic Novel Artist

Comic Book Artist Portfolio

Okay, you have you tools and the terminology down; now let's take a look at your goal. It's good to know where you are heading during this journey. Your goal is a portfolio that is going to get you work at the company of your choice. Of course if you want to self-publish, then this obviously isn't for you.

Your entire physical and online sequential art portfolio should be no more than 12 to 15 pages. Any more and you're just boring the person. The physical portfolio should be the original 11" x17" art.

Target your portfolio to the publisher you are submitting to; which means don't show Marvel characters to DC Comics and vice versa.

Present a complete scene within 3 or 4 pages. Each scene should showcase a different mood - action, normal, romantic, quiet, horror, humor, whatever will showcase your range whether with superheroes or not. Each scene should have a beginning, middle and end to the story being told in that scene.

Show that you can draw normal people as well as muscular. People in costumes, uniforms and regular clothing. Different backgrounds and realistic city or fantasy city. Show variety in your characters; different type of people; ethnic and physical builds.

No pin-ups or covers are needed right now. If they like your sequential pages you'll get your chance soon enough after being hired.

Important: The portfolio should include only samples you've done in the past six months. Anything beyond six months tends to make your art look weak and inconsistent, since you should have improved in that time.

Inkers should also include the photocopies of pencils with their inks in their portfolio.

Never mail original art pages to companies. Only mail full size photocopies of your art with your contact information on each page.
Important: At conventions or an office visit always have a leave behind. The leave behind are letter size photocopies of your portfolio suitable for filing by the editor to remind them of you. Put your contact information on every page. So when they go looking through their files for someone, they know how to reach you.

There is no requirement to draw in someone else's style when submitting your portfolio.

If you don't have your own style, then there' s nothing wrong with doing someone else's style, but the risk is it may only hurt you. Use the style, but don't copy them line for line.

Many people have started using someone else's style. Steranko and Barry-Windsor-Smith used Kirby's. Bill Sienkiewicz used Neal Adams. Travis Charest used Jim Lee. Bryan Hitch used Alan Davis.

So it's okay to start out with someone's style, but it's important not to stay there. It should just be a jumping off point for your growth into your own style, as each of the aforementioned artist's have done.

Others have stayed stuck and are always compared the person they copy. They may get some initial buzz, but it doesn't last long. People who have stayed in that phase too long are tagged as clones in the industry.

Can't afford George Perez or Jim Lee? Send in the clones!

So if you already draw a certain way, don't waste the time trying to copy someone's style.

Comic book companies which have a stable of non-creator owned characters could care less about seeing your original characters (if they are not published). The companies want to see what you can do for them with the characters they own.

You don't need to find any scripts. Just take 3 or 4 consecutive pages from the printed comic you're interested in drawing and redraw the pages. Tell the story in your own way. Don't copy anything that was already done.

Best way to do portfolio comic pages for established characters is to take the character you are interested in and choose 3 or 4 pages from their printed comic that you think you can tell the story better and redraw it. This forces you to really think about storytelling as you look at the choices that were made and what you will do differently.

That should be 3 or 4 pages in a row that are a complete scene with a beginning, middle and end to the story being told in that scene.

You don't need official scripts to submit portfolio samples. There are no ideal scripts.  You can find scripts on-line, if you don't want to use a printed comic.

Keep in mind these are samples and the editor is not not going to read the script side by side with your art. You are not being judged on how you translate the script, but on the pages you put in front of the editor.

You don't have to follow the script verbatim. Your responsibility is to tell a good story with drawings.

Also, if you are drawing the script of an amateur writer then you may be doomed to to repeat their mistakes visually. Best advice is to not to submit samples from an amateur writer.

Even pro writers make mistakes. Sometimes they ask for the impossible like, "Draw the character standing with their back to reader, smiling ironically."

It's okay to go off script.

What are editors looking at?
Solid drawing skills
Draftsmanship
Consistent faces from panel to panel
Form
Light and shadow
Composition
Perspective 
Anatomy
Clothing and drapery
Animals
Acting
How you tell a story visually and with panel to panel continuity.
Pacing
Create a convincing reality (backgrounds and environment are characters also)
Allow space for word balloons (usually the upper third of panel)

If you are submitting online to a company, then follow their guidelines EXACTLY.

When you submit in person, don't say a word. Don't talk unless you are asked a question. Any question you answer should not be an excuse. If you have to make an excuse for anything in your portfolio then that art should not be in your portfolio!

Don't get defensive and feel the need to explain yourself or say you are better than who they have working now. Keep your mouth shut! Accept any and all critiques graciously and thank the editor when you leave.

*Tip: Put your second best drawn scene first. Put your best drawn scene last, because the portfolio is usually left open on those pages while the person responds. You leave a stronger impression in their minds.

to be continued…

read next - How to Submit to Get Your Comic Strip Syndicated
previous - Light My Fire

Keep reading and follow me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.

Remember… Just Create!

If you are interested in using these tools, then I recommend these products.

You can support this blog when you purchase a product by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

Please support me making video tutorials on Patreon.

BONUS LINKS TO ART STORES!

https://www.blueroosterartsupplies.com/
https://www.artistcraftsman.com/
https://www.dickblick.com/
https://www.utrechtart.com/

Copyright 2016 H. Simpson

Tuesday, February 7, 2012

The Nitty Gritty Begins

boy at easel on stage painting

The Secret Origins of How to Become a Comic Book Artist


Here are things I feel you will need to know about comic books and art; so I will be discussing:

Tools of the trade
Terminology

Visual Vocabulary
Line

Form
Light and shadow
Composition
Perspective
Anatomy
Clothing and drapery
Animals
Backgrounds
Color theory
Acting
How to tell a story visually and with panel to panel continuity.

Prepare your portfolio
How to find work


Here are things you can start doing, if you are not doing so now.

Get a sketchbook that you can carry with you all the time and draw every chance you get from reality. Draw people and whatever you see around you. Draw the reality of your existence.

Visit museums and see art of all kinds, drawings, paintings sculpture, etc. Read books about art. If you can't afford to buy them, them take them out from a library while they still exist.

Take a life drawing class. You may find some in your neighborhood that charge a fee per class ranging from $5 to $10. Figure drawing will be the most useful thing you can do. If you can't take a life drawing class, then draw the people you live with. Ask them to pose for you or draw them while they watch TV. You'll be amazed how still people are when they are in front of the television.

Find out of if there are any weekend drawing classes (these may be free) at your local community center, high school or college. You may also try finding someone to mentor you.

Start a reference file for yourself. Cut pictures out of magazines and save them. You never know what you will called upon to draw.

If you're here, then you're probably already checking out online resources like blogs, video tutorials and forums, so keep doing this.

Now the first chance you get also take a business course. So you don't become an artist who can be taken advantage of; learn the business of art. Learn about contracts, copyright, management, etc.

Resources

DCD Vendor Services - For self-publishers seeking distribution with Diamond Comic Distributors

Schools
The Kubert School
THE CENTER FOR CARTOON STUDIES

The Definitive List of Comic Publisher Submission Guidelines

to be continued…

Keep reading. Share with your friends. Please comment.

Remember… Just Create!

read next - Talk the Lingo
previous - Don't be a Stepford Wife to the World

Copyright 2016 H. Simpson

If you are interested in further expanding your knowledge, then I recommend these books.

When you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.