Showing posts with label Anatomy. Show all posts
Showing posts with label Anatomy. Show all posts

Monday, July 20, 2026

Stop Mindless Copying: The 4-Step Method


 I previously gave some book recommendations. https://www.justcreate.net/2016/11/a-word-about-books.html

The books by George Bridgman, Burne Hogarth, and Andrew Loomis are the gold standard for anatomy, and having them as your go-to resources builds a strong foundation. If you are serious about building your technical skills, here are some equally highly-regarded, industry-standard books for the other core disciplines to round out my recommendation list.

Color Theory and Light

  • Color and Light: A Guide for the Realist Painter by James Gurney. This is universally considered the modern bible to understand light and color. Gurney breaks down and analyzes complex optical phenomena (like subsurface scattering, atmospheric perspective, and reflected light) into highly accessible, practical lessons. It’s essential for anyone working in color, whether traditional or digital.

  • Interaction of Color by Josef Albers. For a more academic, foundational dive into how colors affect one another, this is a classic. It’s less about painting techniques and more about training the eye to understand color relativity, making it a great recommendation for students who want to deeply understand color theory.

Perspective

  • How to Draw: Drawing and Sketching Objects and Environments from Your Imagination by Scott Robertson and Thomas Bertling. This is the definitive text for technical perspective. It is dense and challenging, making it perfect for students who really want to master spatial construction, grids, and rendering objects accurately in 3D space.

  • Framed Perspective (Vol. 1 & Vol. 2) by Marcos Mateu-Mestre. If you are leaning more toward dynamic illustration, storyboarding, or sequential art, these books are incredible. They focus on how to use perspective to create dramatic, compelling shots and place characters convincingly within environments.

  • Perspective Made Easy by Ernest R. Norling. For absolute beginners who might be intimidated by Robertson’s technical depth, this is the best starting point. It simplifies the core concepts of horizon lines and vanishing points without becoming overwhelming.

Composition and Visual Storytelling

  • Framed Ink: Drawing and Composition for Visual Storytellers by Marcos Mateu-Mestre. This is a masterclass in composition, focusing heavily on how to use light, shadow, and framing to direct the viewer’s eye and evoke emotion. It’s particularly useful for anyone interested in comic art, illustration, or visual development, showing how to compose shots with real impact and energy.

  • Picture This: How Pictures Work by Molly Bang. This is a deceptively simple book that uses cut-out shapes to explain the emotional psychology behind composition. It’s a brilliant resource to recommend for understanding why certain compositions feel balanced, tense, or calm on a fundamental, abstract level.

A Modern Addition for Anatomy

  • Figure Drawing: Design and Invention by Michael Hampton. Since I’ve already recommended the classics, this is a fantastic modern supplement to keep in your back pocket. It bridges the gap between Loomis’s constructive approach and Bridgman’s focus on interlocking masses. It’s for teaching students how to simplify the figure into dynamic, easily understandable volumes.

BONUS BOOK

These should give you a well-rounded curriculum.

​

I’ve spent my adult life illustrating; the mechanics have become pure muscle memory. Translating my teenage instinct into an organized framework is the pivot from student to educator. What seemed like "just copying" to my teenage brain was actually a highly effective, intuitive form of reverse-engineering.

For beginners, unstructured copying often leads to mindless tracing where they capture the final lines but miss the underlying forms. When someone asks how to get the most out of these dense books, they are really asking for a repeatable learning framework.

Here is a structured, step-by-step method, often called the “Iterative Study” or "Read-Recall-Apply” method.

The Art Book Study Framework

1. Read for the 'Why', Not Just the 'How':Keep the pencil down at first.

Read a single chapter or section without drawing anything. If you are looking at Loomis’s head construction, you need to understand the logic of the cranium sphere and the jaw plane before you try to replicate the lines.

2. The Analytical Copy (Master Study): Copying to understand, not to produce a pretty picture.

Now you pick up the pencil and copy the drawings directly from the book. The goal isn’t a perfect replica, but to recreate the artist’s process. If Bridgman shows interlocking wedges for the torso, the student should be actively thinking about those 3D volumes as they draw, rather than just copying 2D outlines.

3. The Memory Test: This is where actual learning happens.

This is the most key step beginners miss: close the book. Then try to draw the exact same concept or diagram from memory. You will inevitably get stuck or make a mistake. Then open the book, compare your memory drawing to the original, and use a red pen (or a different digital color) to correct your structural mistakes.

4. Application to Original Work: Proving the concept is internalized.

Finally, you need to take the principle you just learned and apply it to a completely original drawing without looking at the reference. If you just learned Hogarth’s foreshortened arms, you should try drawing a character of your own design throwing a punch toward the camera.

A key piece of advice: Art books are reference manuals, not novels. You don’t read them front to back once and graduate. You study a specific mechanism (like the mechanics of the knee), practice it until it sticks, and then put the book back on the shelf until you hit your next plateau.


I get a piece of the action if you buy a book from my links.


Just create.™


Wednesday, November 30, 2016

How to Rock That Body

People have different body shapes. And that should be reflected in your art. Do not get stuck and draw the same body shape and height for every character. Artists somehow fixate on the perfect proportions they learn in class and books and only draw that body type.

Remember that everything you draw it's based on shapes. Use that to your advantage when you're designing characters. You can give them distinctive silhouettes, which help to identify your characters.

It doesn't matter whether they are realistic or cartoony. You can get a lot of mileage out of the posture of your character. Do they slump? Have good posture? Are they humpback? Where are all the humpbacks nowadays?




to be continued…

read next - Jeff Koons and Copying
previous - Use Reference Correctly

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Remember… Just Create!

If you are interested in further expanding your knowledge, then I recommend these books.

You can support this blog when you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

copyright 2016 H. Simpson

Thursday, November 17, 2016

How To Use Reference Correctly When Drawing

When you use reference as a tool to help you draw then you are using it correctly. When you use reference as a crutch, then you're using it incorrectly. To be clear, using photography and models as your reference source is the topic of discussion here. It is not a crime, sin or even cheating to use photos as reference.

Gil Elvgren photo and pin-up art

This is more important when you're doing figure work. When you are drawing backgrounds, which include building, streets, cars, machinery, then it is expected that you stay pretty close to the reference. With figures, when you stay too close to the reference, even if you didn't trace it, it looks stiff, posed, awkward and stands out like a sore thumb from the non referenced figures in your story.

Tracing or copying a figure exactly is using reference as a crutch. Why? Because a normal human body doesn’t fit the idealistic or heroic proportions used in comics. Look at the traced figures below compared to the drawn figure.

Real life woman in photo above has a nice shape. The trace of the real life woman makes her look dumpy. Without changing her height measurements and making some artistic decisions while drawing and looking at reference, she looks more feminine without tracing.

When you are drawing from a photo as reference, you should be adding your own knowledge of anatomy, composition and rhythm to the mix. Drawing every wrinkle you see in the photo does not look good at all. You just need to draw enough information to communicate to the reader. You are extracting the information from the photo you need to help create that convincing reality.

When you stay too close to the source of someone else’s photograph, it becomes a derivative work. There is nothing wrong with this, just don’t try to pass it off as totally original art. I must admit a bias against photorealistic work. While I am impressed with the draftsmanship, skills and patience required to do it. I have an attitude of, 'What's the point?' I'm getting the same information as if I was looking at an actual photo.

It’s always best to start with your own drawing of the pose. Then find or create reference if you are having trouble communicating the authenticity of it. One tool an artist should have next to their drawing table is a mirror. Some expressions and hand gestures are easily solved with this.

It is hard to set forth, firm guidelines for using photography as reference. There are countless big, small and minute decisions an artist is making while drawing. Please study the images below and see how those decisions come into play to create a piece of art. See the differences that artist is making as they deviate from the photo in order to create something more graceful, more individual, more beautiful than the photo.
Gil Elvgren photo ref from chunky to trim and graceful
 pin-up art

Gil Elvgren stiff photo ref to lively pin-up art

Gil Elvgren photo and pin-up art

Gil Elvgren photo and pin-up art
Alphonse Mucha from boring to graceful



Paulonna Donkey by Picasso 1923

Norman Rockwell in studio working on Art Critic, 1955


The Runaway pencil art by Norman Rockwell

The Runaway photo ref and final painting by Norman Rockwell
Use reference as a tool, not a crutch!

And here are some other thoughts on using reference. Very interesting reading.
Amy Reeder

Shattered-Earth

ArtBuisness

Vera Curnow - The line between inspiration and plagiarism needn’t be confusing.

Oliver Wetter - A Tip for Digital Artists

Teresa Bernard

Augie De Blick - Artists: Stop Tracing. Start Cartooning Again

If you know of any free, legal online resources for photo reference, then please include them in the comments below.

to be continued…

read next - Rock That Body
previous - Using Reference

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copyright 2016 H. Simpson

Wednesday, November 16, 2016

Do Artists Use Reference?

Have artists always used reference?


Yes they have and you should too. Using reference is doing research to understand what you are drawing. Research helps you create a convincing reality. Artists have been using reference since before photography was invented. The reference they used was called live models and cadavers. Michelangelo and a lot of renaissance artists used models that posed for them. And Leonardo da Vinci surely went through his share of cadavers to learn anatomy, along with many other artists.

The problem sets in when you use reference as a crutch and not as a tool. If you're just going to copy or trace a photograph exactly as it is, then you're using reference incorrectly. Also you're violating copyright laws by using an entire photo, as it already exists. You have to make changes.

The best way to use photography for reference is to take the photos yourself. And that is so much easier now that the film does not have to be developed. Easier and cheaper. You can take a photo with your digital camera or smartphone of most reference you will probably need.
The Problem We All Live With is © 1964 by Norman Rockwell

Artists have always used reference, because they can see. You know how to draw a wooden chair because you've seen it, used it and you have sat in it yourself and drawn models sitting in it. So that you know it well enough, that you can draw it from memory. You will most likely have to use the photograph of a different type of chair that you're not quite as familiar with in order to make it look somewhat realistic.

This will be the case, when you have only looked at something and not really seen it. Because when you really see something, it becomes a part of your mental file that you can draw upon when you don't have time to get reference. You need to become a trained observer so you are always recording something for your mental.

Every artists should have a reference file, also sometimes known as a swipe file, scrap file or morgue. You start by cutting out photos and images from magazines, newspapers, catalogs, junk mail, and books. And file them away under different subject categories. And start cataloging your digital photos on your computer, preferably putting them on an external drive.

Here are some categories to get you started. Architecture, nature, people, animals, transportation, clothing, fashion, science, businesses, churches, schools, famous landmarks and street scenes. You can subdivide and add to them according to what you think you may need or want to draw. However, you should be prepared to draw anything and everything.

If you can’t take the photo yourself, here are some online reference resources to check out.

Reference Photographs for Artists

WetCanvas’ Reference Image Library

10,000+ Free Photos By Dennis Hill And Friends

MorgueFile

Reference Photos

Free Reference Photo’s For Artists

Totally Free Images

Public Domain Photos

If you know of any free resources for photo reference, then please include them in the comments below.

to be continued…

read next -  How to Use Reference Correctly
previous - Body Measurements

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Share with your friends. Please comment.

Remember… Just Create!
copyright 2016 H. Simpson

Tuesday, November 15, 2016

What Are The Ideal Body Measurements?

The below diagrams shows how different height measurements can be used for adults and children in drawing. The normal figure measures 7 1/2 heads in height. This looks kind of dumpy and why this measurement isn’t used much in comics. The ideal figure measures 8 heads in height. This was used in most Renaissance paintings. The heroic figure measures 9 heads in height. Most superheroes are drawn in this realm.

Difference Between Men and Women

Men’s shoulders are wider than their hips. The crotch is located exactly at the halfway point on his body. His knees are located hallway between his crotch and the soles of his feet. Men’s muscles create more bumps and angles. With women shoulders and hips are about the same width. The crotch is located exactly at the halfway point on her body. However, there is some leeway to move it up or down to create long legs or a long waist. Women are to drawn with soft, flowing curvy lines. We will discuss drawing women in a lot more detail in the future.

Children

Realistic proportions for kids never look good in comics. So let’s skip that and get right to the idealistic measurements.
Andrew Loomis: Figure Drawing for All it’s Worth
Smooth fat layers cover their joints and may have dimples. Keep face features small in relation to head size. There a certain heights that people are accustomed to seeing in figures and make assumptions about them. These assumptions can be used to your advantage. To communicate about your character or to go against type to give your audience something unexpected.


to be continued…

read next - Do Artists Use Reference?
previous - How to Draw Figures in Rhythm Nation

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Copyright 2016 H. Simpson

If you are interested in further expanding your knowledge, then I recommend these books.

When you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

Monday, November 14, 2016

How to Draw Figures in Rhythm City

Rhythm


Rhythm for artists, is the ordering and arrangement of lines, tones and colors to affect the viewer. It is your form of artistic expression. 

Science show us that sound, heat and light are rhythmic forms of energy. You want to give your figures energy and a sense of life. Figures are composed of contours and masses. The power of your drawn figures are due to the arrangement of your lines, tones and colors and affect the viewer on an emotional, visceral level.

Unity hits the emotions. The oneness of concept that controls your art. While variety is where the artist charms the viewer. The vitality that gives life and character for your figures. As you have no doubt heard, “Variety is the spice of life.”

Don’t search for perfection in your art, search for the individual, search for the life. The subtle variety in your drawing is what creates vitality, not perfection.

Unity and variety will always walk together and unity leads that walk or variety will run buck wild, like a child throwing a tantrum. Too much variety becomes ugly. The right balance of unity and variety creates beauty.

We have art software applications that allow you to draw the face in prefect symmetry. Yet the result is not very appealing, because real faces are not symmetrical. Real faces have variety because of subtle variations.

Your drawing style derives from the “mistakes” you make consistently. Variety in unity.

At a casual glance, our limbs may seem symmetrical. Let us look at the leg as an example. each side seems symmetrical, yet has it’s share of variety. A variety of symmetry used by a variety of opposition.

When there is a concave curve on one side, there is a convex curve on the opposite side.


You will find this rhythm throughout the figure.

My diagram on the left. Bridgman figures on right.

to be continued…

read next - What Are The Ideal Body Measurements?
previous - How Do I Keep From Looking Goofy?

Follow and subscribe to me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.

Please support me making video tutorials on Patreon

Remember… Just Create!

If you are interested in further expanding your knowledge, then I recommend these books.

You can support this blog when you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

copyright 2016 H. Simpson


Saturday, November 12, 2016

How Do I Keep From Looking Goofy?

Center of Balance

Image from Bridgman's Complete Guide To Drawing From Life Copyright George B. Bridgman 1930
Your figures should always have a center of balance. It may be more beneficial to think of it as the center of mass. A distribution of the figure in space. The distribution of the figure is balanced around the center of mass.

A figure’s center of gravity is the point around which the resultant torque due to gravity forces is zero. The center of mass is the same as the center of gravity. This where we draw our center of balance line. So if the figure moves past that center of balance line, it will fall over. Even with a figure in motion, it will not fall over when it has the center of mass drawn correctly. Figures look off balance when they move pass the center of mass.

A figure’s center of mass is always changing because it is not a fixed, static shape.

to be continued…

read next - How to Draw Figures in Rhythm Nation
previous - How Do You Make it?

Follow and subscribe to me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.

Please support me making video tutorials on Patreon

If you are interested in further expanding your knowledge, then I recommend these books.

You can support this blog when you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

Remember…  Just Create!

copyright 2016 H. Simpson


Friday, November 11, 2016

How Do You Make it?

 Construction - Circles and Blocks

art copyright 2016 H. Simpson

When you are drawing the human figure, there are two or three ways you can go about this. You can construct a form using circular motions, which is a balloon form of construction. Or you can use a block form of construction. Or combine the two. Use whatever method is comfortable for you.

It really doesn't matter, as this is something that usually only you will see. The whole purpose is to create an animal or human form. You can be as messy as you want at this stage. While constructing the form, there are considerations in play such as muscles, proportions, liveliness and creating a figure that has substance and weight.

You can only express an outward figure correctly when you have a knowledge of the internal structure. You need to know the bones, and the muscles and tendons which connect and make action possible.

This will help you to construct figures from imagination, whether they are human, animal or insect. This will reduce your dependence on models in reference, so that you can greatly speed up production time of your work.

Learn the bones and muscles, then test your knowledge by making memory drawings. Your knowledge of anatomy will also greatly enhance the quality of your figure drawings when you're using a live model. You will be able to analyze the musculature with the understanding of how the form is created. Your observation skills will be increased, as you approach the figure more intelligently and become better at drawing it.

to be continued…

read next - How Do I Keep From Looking Goofy?
previous - Hands are Handy to Draw Dynamically

Follow and subscribe to me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.

Please support me making video tutorials on Patreon

Remember… Just Create!

If you are interested in further expanding your knowledge, then I recommend these books.

You can support this blog when you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

copyright 2016 H. Simpson

Thursday, November 10, 2016

Hands are Handy to Draw Dynamically

photo © 2016 H. Simpson


Time and again I've heard artists say hands are the hardest to draw. I've always wondered why, because we always have a hand model with us. Ourselves!

You can look at your hand and pose it at any time. Use a mirror for poses for the opposite hand or other views. See how keeping a mirror near your drawing table is coming in handy? And you can take a photo with your smart phone or tablet, which costs you nothing! and you can have the EXACT pose you need, as well as the lighting you want.

Also don't be intimidated by the moving pieces. Start with the larger basic shapes and then drill down to the smaller sections. Draw all the fingers as one solid mass, before separating them to draw each finger one by one.

to be continued…

read next - How Do You Make it?
previous - Betty Davis Gave Good Face

Follow and subscribe to me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.

Please support me making video tutorials on Patreon

Remember… Just Create!

If you are interested in further expanding your knowledge, then I recommend these books.

You can support this blog when you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

copyright 2016 H. Simpson

Wednesday, November 9, 2016

Betty Davis Gave Good Face

Drawing Faces and Heads


Kim Kardashian art copyright 2016 by H. Simpson 

Faces are based on shapes.You can get a lot of variety from combining different shapes in your drawing.
Head Shapes 

It’s always best to start with clearly defined shape for your head. globe, oval, cube, egg or pear shapes are you basic choices.
Basic head measurements 

For a normal adult front view face, draw an oval divide the width in fifths. Why? The width of your head is 5 eyes wide. Now divide it equally down the middle horizontally and vertically. This is your starting point to locate the other features. The horizontal line gives you the location for your eyes. The eyebrows and top of ears start usually an eye height above the eye. The bottom of the ears end at bottom of nose line. For a normal child front view face, the head is divided into thirds. The eye line is two-thirds from the top. In all heads, the bottom of the nose is placed halfway between the eyes and chin. The distance from the bottom of the nose to the bottom of the chin, will be divided into thirds. The first two-thirds is where you draw the meeting place of the lips. The mouth extends no further than the mid-point of the eyes. This is where the dental cavity ends. If you are drawing an abnormal or exaggerated face, these beginning measurements will be different, as you may be drawing someone with a large forehead and you want to place the eyes lower the the middle of the oval. It’s best to concentrate on a normal head dimensions while you are learning.

Artist can develop what I call drawing glyphs. This is a shortcut method for drawing the same thing over and over to communicate to the audience. Your glyph for drawing a nose may be two lines or three lines. Using two or three lines don't make it a glyph. It's drawing those same style of lines for the nose on every face that makes it a glyph. This type of glyph doesn't fall into the stereotype or caricature category, it falls into the laziness category.

Sadly, it may not be a conscious decision to be lazy. It sneaks up on you. It becomes a muscle memory. It goes beyond just your stylistic choices. It becomes what you perceive as way to communicate what a nose looks like and you know your audience will accept it.

Beware of glyphs. More about glyphs here.

to be continued…

read next - Hands are Handy to Draw Dynamically
previous - Don't Maroon Your Animals: Learn to Draw Them Too

Follow and subscribe to me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.

Please support me making video tutorials on Patreon

Remember… Just Create!

If you are interested in further expanding your knowledge, then I recommend these books.

You can support this blog when you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.


copyright 2016 H. Simpson

Tuesday, November 8, 2016

Don't Maroon Your Animals: Learn to Draw Them Too

We all loved the zoo as kids. Now, as adult artists, we can love them for the opportunity to draw them live. I was always disappointed by the lazy lions because I came to see them move. Now that would be an advantage to get a long pose while I draw. Draw your pets. Draw your dogs, cats, birds, fish, snakes, and hamsters at play and rest.
Check out these animal anatomy books
Now add books to study the anatomy, and we fill in an overlooked area that is a weak spot for most artists. Animals don't have the same muscular structure as humans.

Here are some recommended books to buy or read. I say read because, if you once again have an excuse that you can't afford to buy them, you can use the library for free.

Buying any of these books I recommend below gives me a little kickback and helps support me in doing the blog.

Foundational Anatomy & Reference


Often considered the definitive modern reference guide. Goldfinger provides incredibly thorough breakdowns of muscles and bones across a wide variety of species, making it an essential desk reference for technical accuracy.

 - An Atlas of Animal Anatomy for Artists by W. Ellenberger, H. Baum, and H. Dittrich
A classic Dover publication known for having some of the most detailed dissection plates available. It focuses strictly on a few core animals—specifically the horse, dog, lion, cow, and goat—but covers them with unparalleled, authoritative depth.

Form, Construction, and Action


 - The Art of Animal Drawing by Ken Hultgren
Written by a former Disney animator, this book focuses less on strict medical anatomy and heavily on gestural quality, form construction, and capturing the illusion of life. It is excellent for artists who want to draw dynamic, moving animals rather than static, stiff studies.

 - How to Draw Animals by Jack Hamm
A dense, page-packed classic that excels at breaking down the visual differences between species. Hamm provides highly useful mental models and simplifications that make constructing complex animal forms much more approachable for beginners.

A highly recommended modern resource that emphasizes capturing an animal's essence through gesture. It effectively bridges the gap between understanding internal anatomy and expressing the animal’s external action and weight.

Motion and Mechanics


 - Animals in Motion by Eadweard Muybridge
Although it is a collection of photographs rather than drawings, this late-19th-century book remains a staple for artists. Muybridge's frame-by-frame sequential photos of animals walking, running, and jumping are invaluable for understanding how anatomical landmarks shift during locomotion.

to be continued…

previous - A Word About Books
read next - Betty Davis Gave Good Face

Follow and subscribe to me. I would also like to see your comments. Is this helpful to you? Are the explanations clear and complete?

Please support me making video tutorials on Patreon

If you want to expand your knowledge further, I recommend these books.

You can support this blog when you purchase a book by clicking the link below; I get a piece of the action, and it helps me keep this blog going. Support an artist today.

Remember… Just create!


copyright 2016 H. Simpson