Showing posts with label Light. Show all posts
Showing posts with label Light. Show all posts

Wednesday, October 16, 2013

Turn on the Night Lights

Iconography Part 7 - Visual Vocabulary of Graphic Novels, Comic Books and Comic Strips

Light

Dites - Diagonal, straight lines drawn across flat, clear and reflective surfaces, such as windows and mirrors.
Hites - Drawn on something indicating reflectivity (puddle, glass, mirror).
Vites - Vertical straight lines indicating reflectivity.
Lucaflect - A shiny spot on a surface of entity, depicted as a four-paned window shape.

Solrads - Radiating lines drawn from something luminous like a lightbulb, sun or candle.

Temperature 

Exotherm - Wavy, rising lines used to represent process or reaction that releases energy from the entity, usually in the form of heat or steam.

to be continued....

read next - Smells Like Teen Spirit
previous - Twerking, Stagerring and Agitating the Visual Vocabulary of Comics

Keep reading and follow me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.

Remember… Just Create!

If you are interested in further expanding your knowledge, then I recommend these books.

You can support this blog when you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

copyright 2013 H. Simpson

Saturday, May 4, 2013

Dark and Light


Use the previous exercises and widen the lines. Another opportunity for brush practice. Draw the wider lines in one stroke. There should be no line that stands out.  Whether there are few or many lines they must all contribute to the whole harmony.

to be continued…

read next - Gentleman Color Theory
previous - Practice, Practice, Practice

Keep reading and follow me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.

Remember… Just Create!

If you are interested in further expanding your knowledge, then I recommend these books.

You can support this blog when you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

Copyright 2016 H. Simpson

Monday, December 10, 2012

Are Afraid of The Dark?


Light and Shadow in your art


Light and shade go hand in hand and can never be separated.

Light creates shadows which clearly define shapes and allow us to see the forms of objects and their boudnaries.

An artist must observe the amount of light and a shade found in an object and translate that into graphic black and white art or as tones of gray or color.

It is good to start off thinking of five main tones:
  1. White
  2. Light
  3. Middle
  4. Dark
  5. Black

Obviously the eye can see millions of tones and you can create them as well, however can you really wrap your mind around drawing millions of tones? Easier to start with five simple categories.

The best practice is to start drawing an egg. It has no color and forces you to see white, gray or black and more importantly to start thinking in terms of tones and values. Create different lighting conditions for your still life drawings.

You will notice that the surface getting the brightest light will be the lightest. The surface that doesn't face the light source will be the darkest.

With the egg and any curving surface there is a gradation of tone. Irregular shapes on objects will have have clearly defined edges between the different planes.

Now let's talk about light source. Normally the main light is coming form the top and it will be either the sun or a ceiling light. With that as a standard let's start thinking of light direction in 5 categories:
  1. Top
  2. Side
  3. Diagonal
  4. Front - even light
  5. Back - Directly behind object creating a silhouette.









You replace bottom with top light as needed when it's the main source.

Always have one light source in your panel.  in order to avoid inconsistent light sources draw a  little sun in pencil with an arrow to remind yourself of the light source.


Another way to keep it consistent is to remember as one of my mentors (Bob Layton) says "The nose knows." When you place the shadow on the nose to the right then all the shadows in the panel will fall to the right.

Continue your own studies on this subject.

Next... Composition

to be continued…

BONUS LINKS! More detailed information about Light and shadow

Designing With Light and Shadow: 10 Highly Effective Tips You Should Try [With Case Studies]

Improve Your Artwork by Learning to See Light and Shadow

How to shade a drawing (Light & Shadow : Part 2)

Drawing Lesson – A Theory of Light and Shade

How to Draw Light and Shade

Perception of Light & Shadow – The Five Basic Skills of Drawing – Part 4

DRAWING LIGHTS AND SHADOWS WITH TONES AND VALUES

Discover the Secret to Light and Shadows

read next - Crush the Composition in Comic Books and Graphic Novels
previous - How to do Wonders with Your Shape

Keep reading and follow me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.

Remember… Just Create!

Copyright 2016 H. Simpson

If you are interested in further expanding your knowledge, then I recommend these books.

When you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

Monday, April 23, 2012

The Secret to Putting Together a Winning Portfolio

Walking portfolio

How to Become a Comic Strip, Comic Book and Graphic Novel Artist

Comic Book Artist Portfolio

Okay, you have you tools and the terminology down; now let's take a look at your goal. It's good to know where you are heading during this journey. Your goal is a portfolio that is going to get you work at the company of your choice. Of course if you want to self-publish, then this obviously isn't for you.

Your entire physical and online sequential art portfolio should be no more than 12 to 15 pages. Any more and you're just boring the person. The physical portfolio should be the original 11" x17" art.

Target your portfolio to the publisher you are submitting to; which means don't show Marvel characters to DC Comics and vice versa.

Present a complete scene within 3 or 4 pages. Each scene should showcase a different mood - action, normal, romantic, quiet, horror, humor, whatever will showcase your range whether with superheroes or not. Each scene should have a beginning, middle and end to the story being told in that scene.

Show that you can draw normal people as well as muscular. People in costumes, uniforms and regular clothing. Different backgrounds and realistic city or fantasy city. Show variety in your characters; different type of people; ethnic and physical builds.

No pin-ups or covers are needed right now. If they like your sequential pages you'll get your chance soon enough after being hired.

Important: The portfolio should include only samples you've done in the past six months. Anything beyond six months tends to make your art look weak and inconsistent, since you should have improved in that time.

Inkers should also include the photocopies of pencils with their inks in their portfolio.

Never mail original art pages to companies. Only mail full size photocopies of your art with your contact information on each page.
Important: At conventions or an office visit always have a leave behind. The leave behind are letter size photocopies of your portfolio suitable for filing by the editor to remind them of you. Put your contact information on every page. So when they go looking through their files for someone, they know how to reach you.

There is no requirement to draw in someone else's style when submitting your portfolio.

If you don't have your own style, then there' s nothing wrong with doing someone else's style, but the risk is it may only hurt you. Use the style, but don't copy them line for line.

Many people have started using someone else's style. Steranko and Barry-Windsor-Smith used Kirby's. Bill Sienkiewicz used Neal Adams. Travis Charest used Jim Lee. Bryan Hitch used Alan Davis.

So it's okay to start out with someone's style, but it's important not to stay there. It should just be a jumping off point for your growth into your own style, as each of the aforementioned artist's have done.

Others have stayed stuck and are always compared the person they copy. They may get some initial buzz, but it doesn't last long. People who have stayed in that phase too long are tagged as clones in the industry.

Can't afford George Perez or Jim Lee? Send in the clones!

So if you already draw a certain way, don't waste the time trying to copy someone's style.

Comic book companies which have a stable of non-creator owned characters could care less about seeing your original characters (if they are not published). The companies want to see what you can do for them with the characters they own.

You don't need to find any scripts. Just take 3 or 4 consecutive pages from the printed comic you're interested in drawing and redraw the pages. Tell the story in your own way. Don't copy anything that was already done.

Best way to do portfolio comic pages for established characters is to take the character you are interested in and choose 3 or 4 pages from their printed comic that you think you can tell the story better and redraw it. This forces you to really think about storytelling as you look at the choices that were made and what you will do differently.

That should be 3 or 4 pages in a row that are a complete scene with a beginning, middle and end to the story being told in that scene.

You don't need official scripts to submit portfolio samples. There are no ideal scripts.  You can find scripts on-line, if you don't want to use a printed comic.

Keep in mind these are samples and the editor is not not going to read the script side by side with your art. You are not being judged on how you translate the script, but on the pages you put in front of the editor.

You don't have to follow the script verbatim. Your responsibility is to tell a good story with drawings.

Also, if you are drawing the script of an amateur writer then you may be doomed to to repeat their mistakes visually. Best advice is to not to submit samples from an amateur writer.

Even pro writers make mistakes. Sometimes they ask for the impossible like, "Draw the character standing with their back to reader, smiling ironically."

It's okay to go off script.

What are editors looking at?
Solid drawing skills
Draftsmanship
Consistent faces from panel to panel
Form
Light and shadow
Composition
Perspective 
Anatomy
Clothing and drapery
Animals
Acting
How you tell a story visually and with panel to panel continuity.
Pacing
Create a convincing reality (backgrounds and environment are characters also)
Allow space for word balloons (usually the upper third of panel)

If you are submitting online to a company, then follow their guidelines EXACTLY.

When you submit in person, don't say a word. Don't talk unless you are asked a question. Any question you answer should not be an excuse. If you have to make an excuse for anything in your portfolio then that art should not be in your portfolio!

Don't get defensive and feel the need to explain yourself or say you are better than who they have working now. Keep your mouth shut! Accept any and all critiques graciously and thank the editor when you leave.

*Tip: Put your second best drawn scene first. Put your best drawn scene last, because the portfolio is usually left open on those pages while the person responds. You leave a stronger impression in their minds.

to be continued…

read next - How to Submit to Get Your Comic Strip Syndicated
previous - Light My Fire

Keep reading and follow me. If you have found this helpful, please let me know and share with other creators. Are the explanations clear and complete? Feel free to ask me questions.

Remember… Just Create!

If you are interested in using these tools, then I recommend these products.

You can support this blog when you purchase a product by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

Please support me making video tutorials on Patreon.

BONUS LINKS TO ART STORES!

https://www.blueroosterartsupplies.com/
https://www.artistcraftsman.com/
https://www.dickblick.com/
https://www.utrechtart.com/

Copyright 2016 H. Simpson

Tuesday, February 7, 2012

The Nitty Gritty Begins

boy at easel on stage painting

The Secret Origins of How to Become a Comic Book Artist


Here are things I feel you will need to know about comic books and art; so I will be discussing:

Tools of the trade
Terminology

Visual Vocabulary
Line

Form
Light and shadow
Composition
Perspective
Anatomy
Clothing and drapery
Animals
Backgrounds
Color theory
Acting
How to tell a story visually and with panel to panel continuity.

Prepare your portfolio
How to find work


Here are things you can start doing, if you are not doing so now.

Get a sketchbook that you can carry with you all the time and draw every chance you get from reality. Draw people and whatever you see around you. Draw the reality of your existence.

Visit museums and see art of all kinds, drawings, paintings sculpture, etc. Read books about art. If you can't afford to buy them, them take them out from a library while they still exist.

Take a life drawing class. You may find some in your neighborhood that charge a fee per class ranging from $5 to $10. Figure drawing will be the most useful thing you can do. If you can't take a life drawing class, then draw the people you live with. Ask them to pose for you or draw them while they watch TV. You'll be amazed how still people are when they are in front of the television.

Find out of if there are any weekend drawing classes (these may be free) at your local community center, high school or college. You may also try finding someone to mentor you.

Start a reference file for yourself. Cut pictures out of magazines and save them. You never know what you will called upon to draw.

If you're here, then you're probably already checking out online resources like blogs, video tutorials and forums, so keep doing this.

Now the first chance you get also take a business course. So you don't become an artist who can be taken advantage of; learn the business of art. Learn about contracts, copyright, management, etc.

Resources

DCD Vendor Services - For self-publishers seeking distribution with Diamond Comic Distributors

Schools
The Kubert School
THE CENTER FOR CARTOON STUDIES

The Definitive List of Comic Publisher Submission Guidelines

to be continued…

Keep reading. Share with your friends. Please comment.

Remember… Just Create!

read next - Talk the Lingo
previous - Don't be a Stepford Wife to the World

Copyright 2016 H. Simpson

If you are interested in further expanding your knowledge, then I recommend these books.

When you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.