Showing posts with label thumbnails. Show all posts
Showing posts with label thumbnails. Show all posts

Thursday, April 26, 2012

Switching Lanes - Words to Pictures

thumbnail art
Thumbnail art for a comic book page

How to Become a Comic Strip, Comic Book and Graphic Novel Artist

Going from Script to Artboard


It all starts with an idea. Then it becomes words or words with pictures. What do you do with words you get from someone else? How do you interpret the script so you can visualize it?

Here's a process you can use.

1. Read the script a few times. Sometimes the images will come to you right away. That's great! Other times you will have to think about what you want to draw. In either case you have to get a clear image of what is happening in your mind. Your mind is your most important drawing tool.  if you can't see it in your mind, the you can't draw it well on paper. If the characters are new to you then you have to imagine what they will look like.

2. Use a highlight marker to choose what items you are going to need reference to draw like the Statue of Liberty, a car wreck, luxury apartment, cars, chairs, kitchen, birds, etc.

3. Make thumbnails to break down the script into pages for pacing,panel breakdowns and composition purposes. You can do this right on the script or on other paper. At this stage you just want to be sure your thinking is clear and you are concentrating on storytelling. You're not really trying to draw here. Do this quickly to get your ideas on paper. it can be stick figures or scribbles. It's for your benefit only.

4. Now collect all the reference images you will need. You don't want to disturb your drawing time by looking for reference then. Get it all at the beginning. Use the reference file you have and the internet. This is also the time to take your own photos. TAke a day to go to locations you may need like downtown, the subway, zoo etc. Also take shots of yourself and people in difficult pose you may need. References are to be used as a guide, not a crutch. It will be plainly obvious if you trace a  reference in one panel and don't have reference for the same thing in another panel.

5. Do layouts. Now is when you want to be concerned about drawing. You have two options. Draw it on an 8.5" x 11" bond paper , enlarge it to your art board size  an then lightbox it onto the board. Or do your layouts directly onto your art board lightly with graphite or non-photo blue pencil. Leave room for balloons and captions.

6. Do some model sheets for yourself of the major characters, so you can draw them consistently from panel to panel.

7. If you have a full script, then now is the time to do the lettering. Do not do lettering for samples you are doing in your portfolio.


This is a quick overview. I will go into detail about this process later.

Here's a fun illustration by the great Brian Buniak.





I also would like to see your comments. Is this helpful to you? Are the explanations clear and complete?

Keep reading and  +1 me. Share with your friends. Please comment. Just create!

copyright 2012 H. Simpson

Thursday, April 5, 2012

Photocopy Your Bum

Multiple copies of teen-age male face

How to Become a Comic Strip, Comic Book and Graphic Novel Artist

Tools of the Trade


49. PHOTOCOPY MACHINE - This is a tool you don't have to own, yet comes in very handy. You always want to make copies of your work at the pencil stage and inked stage to document it for yourself. It is also good if work has gotten lost in the mail so you don't have to redraw it. Inkers can lightbox the pencil copy and ink on a board. A good clean copy of inks and lettering can be used for reproduction.

You can use it in the production process. Your thumbnails can be enlarged to print size. Tighten up your drawings and then print size can be enlarged to original art size. Finalize the art and original art size can be reduced to print size to get a sense of how screens and other things will reproduce.

Create montages, duplicate backgrounds, figures and many other uses.

Now because of advances in technology, you can own a portable photocopier, scanner and fax machine, sometimes all-in-one. I advise against the all-in-one machines as when one function is broken, the you lose the use of the other functions.

This leads me nicely to the digital tool set. So next time we will begin looking at the software and hardware available to use for cartooning and drawing.

Next... Digital Tools

read next  - Ghost in the Machine

Keep reading and follow me. If you have found this helpful, please let me know and share with other creators. Feel free to ask me questions.

Remember… Just Create!

If you are interested in further expanding your knowledge, then I recommend these books.

When you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

copyright 2012 H. Simpson



Sunday, February 19, 2012

Talk Dirty to Me

female character design
This art is a character design for a project that didn't go anywhere.

How to Become a Comic Strip, Comic Book and Graphic Novel Artist




TERMINOLOGY CONTINUED

38. THUMBNAILS - A drawing that can be as small as your thumbnail and no larger than your hand. The main purpose is not drawing, but to quickly get you ideas down on paper. It helps the artist more than anyone else, as the artist is the only one able to decipher the chicken scratch.

39. CMYK - C is cyan, M is magenta, Y is yellow and K stands for key. The cyan, magenta and yellow printing plates are carefully keyed or aligned with the key of a pure black ink, the key plate or keyline color. Full-color images use 4 colors of ink on printing presses . The four inks are placed on the paper in layers of dots that combine to create the illusion of many more colors. Image files must be converted to CMYK color space to print correctly.

40. TIFF - Tagged Image File Format. File format used for bit-mapped images to be printed. Files in TIFF format usually end with a .tif extension.

41. EPS - Encapsulated PostScript. PostScript documents that contain information for more accurate printing. Usually larger in size than a TIFF file because of added information.

42. PDF - Portable Document Format is an open standard file format that looks like original documents and preserve source file information

43. FONT - a complete set of type of one style and size.  A specific member of a type family such as roman, boldface or italic type. A font family is typically a group of related fonts which vary only in weight, orientation, width, etc., but not design

44. TYPEFACE - the artistic representation or interpretation of characters; it is the way the type looks. A consistent visual appearance or style which can be a "family" or related set of fonts. A typeface such as Caslon may include roman, bold and italic fonts.

45. DPI/LPI/PPI - DPI (dots per inch) is a measurement of printer resolution. The number of dots per inch that the printer is capable of achieving to form text or graphics on the printed page.

PPI (pixels per inch) is the number of pixels present per inch of display screen. This is for monitors, scanners and digital cameras, even though DPI has been applied inaccurately to refer to screen resolution by laymen and now has fallen into common usage. 

LPI (lines per inch) is a measurement related to the way printers reproduce photographic images using a halftone screen. The LPI is dependent on the output device and the type of paper. This term is used only for printing.

46. RESOLUTION - A measure of the sharpness of an image or of the fineness with which a device (such as a video display, printer or scanner) can produce or record such an image usually expressed as the total number or density of dots, pixels or lines in an image. The higher the resolution the better the quality. 

The resolution is only going to be as good as the output device. So it's a waste of time creating a 1200 dpi image if it's printing from a 600 dpi printer. The image prints at 600 dpi.

47. NON-REPRO BLUE/NON- PHOTO BLUE - It is a particular shade of blue that can not be detected by graphic arts cameras used for professional printing. However, most scanners will pick up the blue.

48. RGB - R is red, G is green and B is blue. Red, green and blue light is added together to form full color images to be transmitted  and displayed on electronic monitors. RGB color space should never be used for printing.

49. JPEG, PNG and GIF - A few of the options and alternatives for the coding of still images for the internet. These are usually 72dpi RGB images and not good to use for print purposes.

Next: The Tools of the Trade

BONUS LINKS!



read next - Tools of the Trade
previous - Talking the Talk

Keep reading and follow me. If you have found this helpful please let me know and share with other creators. Feel free to ask me questions.

Remember… Just Create!

If you are interested in further expanding your knowledge, then I recommend these books.

When you purchase a book by clicking the link below, I get a piece of the action and helps me to continue doing this blog. Support an artist today.

copyright 2012 H. Simpson